enableReload: Difference between revisions

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m (Text replacement - " \| (\[\[[a-zA-Z ]+\]\]) \|x1=" to " |r1=$1 |x1=")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
 
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{{RV|type=command
{{RV|type=command


| arma1
|game1= arma1
|version1= 1.00


|1.00
|game2= arma2
|version2= 1.00
 
|game3= arma2oa
|version3= 1.50
 
|game4= tkoh
|version4= 1.00
 
|game5= arma3
|version5= 0.50


|gr1= Weapons
|gr1= Weapons


| Enable / disable reload when magazine is empty.
|descr= Enable / disable reload when magazine is empty.


| object '''enableReload''' enable
|s1= object [[enableReload]] enable


|p1= object: [[Object]]
|p1= object: [[Object]]
Line 15: Line 26:
|p2= enable: [[Boolean]]
|p2= enable: [[Boolean]]


|r1=[[Nothing]]
|r1= [[Nothing]]


|x1= <code>_vehicle [[enableReload]] [[false]];</code>
|x1= <sqf>_vehicle enableReload false;</sqf>


|seealso= [[reloadEnabled]], [[reload]], [[needReload]]
|seealso= [[reloadEnabled]] [[reload]] [[needReload]]
}}
}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 11:22, 13 May 2022

Hover & click on the images for description

Description

Description:
Enable / disable reload when magazine is empty.
Groups:
Weapons

Syntax

Syntax:
object enableReload enable
Parameters:
object: Object
enable: Boolean
Return Value:
Nothing

Examples

Example 1:
_vehicle enableReload false;

Additional Information

See also:
reloadEnabled reload needReload

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note