endLoadingScreen: Difference between revisions

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m (Text replacement - "[[Category:Scripting_Commands_Take_On_Helicopters" to "[[Category:Scripting Commands Take On Helicopters")
(Add example)
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|1.00|Game version=
|1.00|Game version=
|eff= local |MP Effect=
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| '''endLoadingScreen''' |SYNTAX=
| [[endLoadingScreen]] |SYNTAX=


| [[Nothing]] |RETURNVALUE=  
| [[Nothing]] |RETURNVALUE=  


|x1= <code>[[startLoadingScreen]] ["Loading My Mission"];
|x1= <code>[[startLoadingScreen]] ["Loading My Mission"];
//Batch of code
{{cc|code}}
//Batch of code
//Batch of code
[[progressLoadingScreen]] 0.5;
[[progressLoadingScreen]] 0.5;
//Batch of code
{{cc|code}}
//Batch of code
[[endLoadingScreen]];</code>|EXAMPLE1=
//Batch of code
 
[[endLoadingScreen]];</code>|EXAMPLE1=  
|x2= <code>{{cc|this structure prevents error-prone or lengthy code to miss [[endLoadingScreen]].}}
[[private]] _maxTime = [[diag_tickTime]] + 30; {{cc|max 30s of loading}}
 
[[startLoadingScreen]] ["Loading"];
[[private]] _handle = [] [[spawn]] {
{{cc|code that may crash or take too long}}
};


[[waitUntil]] { sleep .01; [[scriptDone]] _handle {{!}}{{!}} [[diag_tickTime]] > _maxTime };
[[endLoadingScreen]];</code> |EXAMPLE2=
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| [[startLoadingScreen]], [[progressLoadingScreen]] |SEEALSO=
| [[startLoadingScreen]], [[progressLoadingScreen]] |SEEALSO=
|  |MPBEHAVIOUR=
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}}
}}


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<h3 style='display:none'>Bottom Section</h3>
<h3 style='display:none'>Bottom Section</h3>


[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 16:38, 30 June 2020

Hover & click on the images for description

Description

Description:
Finishes loading screen started by startLoadingScreen.
Groups:
Uncategorised

Syntax

Syntax:
endLoadingScreen
Return Value:
Nothing

Examples

Example 1:
startLoadingScreen ["Loading My Mission"]; // code progressLoadingScreen 0.5; // code endLoadingScreen;
Example 2:
// this structure prevents error-prone or lengthy code to miss endLoadingScreen. private _maxTime = diag_tickTime + 30; // max 30s of loading startLoadingScreen ["Loading"]; private _handle = [] spawn { // code that may crash or take too long }; waitUntil { sleep .01; scriptDone _handle || diag_tickTime > _maxTime }; endLoadingScreen;

Additional Information

See also:
startLoadingScreenprogressLoadingScreen

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section