Difference between revisions of "findCover"

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| Returns the object where the object should search for cover.  
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| Returns the object around where the unit finds cover. The minDist, visibilityPosition and ignoreObject parameters are optional. |= Description
The minDist, visibilityPosition and ignoreObject parameters are optional. |= Description
 
 
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| [[Object|HideWhere] <nowiki>=</nowiki> unit '''findCover''' [[[Position]], hidePosition, maxDist] |= Syntax
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| [[Object|HideWhere]] <nowiki>=</nowiki> unit '''findCover''' [ [[Position]], hidePosition, maxDist] |= Syntax
  
|p1= unit: [[Object]] |= Parameter 1
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|p1= HideWhere: [[Object]] |= Parameter 1
 
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|p2= unit: [[Object]] |= Parameter 2
|p2= [[Position]]: ([[Array]])|=Paramater 2
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|p3= [[Position]]: ([[Array]])|=Paramater 3
|p3= hidePosition: [[Position]] |= Parameter 3
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|p4= hidePosition: [[Position]] |= Parameter 4
|p3= maxDist: [[Array]] |= Parameter 3
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|p5= maxDist: [[Array]] |= Parameter 5
|p4= minDist: [[Number]](Optional)|= Parameter 4
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|p6= minDist: [[Number]](Optional)|= Parameter 6
|p5= visibilityPosition:[[Position]](Optional)used to select cover that unit can see in that direction|= Parameter 5
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|p7= visibilityPosition:[[Position]](Optional)used to select cover that unit can see in that direction|= Parameter 7
|p6= ignoreObject:[[Object]](Optional) Ignore this object in visibility check|= Parameter 6
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|p8= ignoreObject:[[Object]](Optional) Ignore this object in visibility check|= Parameter 8
 
| [[Object]] |= Return value
 
| [[Object]] |= Return value
 
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Revision as of 23:09, 26 August 2007

Introduced with Armed Assault version 1.001.00
Hover & click on the images for descriptions

Description

Description:
Returns the object around where the unit finds cover. The minDist, visibilityPosition and ignoreObject parameters are optional.

Syntax

Syntax:
HideWhere = unit findCover [ Position, hidePosition, maxDist]
Parameters:
HideWhere: Object
unit: Object
Position: (Array)
hidePosition: Position
maxDist: Array
minDist: Number(Optional)
visibilityPosition:Position(Optional)used to select cover that unit can see in that direction
ignoreObject:Object(Optional) Ignore this object in visibility check
Return Value:
Object

Examples

Example:
Example needed

Additional Information

See also:
See also needed
Groups:
Uncategorised

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

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