Difference between revisions of "findDisplay"

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(add. ArmA2 classification)
(add. note about RscTitles)
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<dd class="notedate">Posted on 15 June 2008</dd>
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<dt class="note>'''[[User:Kronzky|Kronzky]]'''</dt>
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<dd class="note">
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findDisplay does ''not'' find displays defined under RscTitles (even when they are visible).<br>
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To access those types of displays, assign the resource to a global variable during its onLoad event:
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e.g. <pre>class RscTitles {
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  class MyRsc {
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    onLoad = "myDisplay = (_this select 0)";
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    ...
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</pre>
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You can then use the stored value as you would for regular dialogs, e.g.<code>(myDisplay displayCtrl 1111) ctrlSetText "hello there");</code>
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</dd>
  
 
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Revision as of 18:10, 15 June 2009

Introduced with Armed Assault version 1.001.00
Hover & click on the images for descriptions

Description

Description:
Find display by its IDD (which is defined in the description.ext or config).
If the specified display can't be found "No display" is returned (which can be tested with the isNull command.)

Syntax

Syntax:
Display = findDisplay idd
Parameters:
idd: Number
Return Value:
Display

Examples

Example 1:
_display = findDisplay 1

Additional Information

See also:
displayCtrl
Groups:
Uncategorised

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

Posted on 15 June 2008
Kronzky
findDisplay does not find displays defined under RscTitles (even when they are visible).
To access those types of displays, assign the resource to a global variable during its onLoad event: e.g.
class RscTitles {
  class MyRsc {
     onLoad = "myDisplay = (_this select 0)";
     ...

You can then use the stored value as you would for regular dialogs, e.g.(myDisplay displayCtrl 1111) ctrlSetText "hello there");

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