findEmptyPositionReady: Difference between revisions

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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma2 |Game name=
|game1= arma2
|version1= 1.00


|1.00|Game version=
|game2= arma2oa
____________________________________________________________________________________________
|version2= 1.50


| Preloads area to be used with [[findEmptyPosition]] command and returns [[true]] when area is ready. The size of the area preloaded is from <tt>center - radius - maxDistance</tt> to <tt>center + radius + maxDistance</tt><br><br>
|game3= tkoh
{{Important | Preloading large areas may take a long time, we are talking minutes. However once preloaded, it stays preloaded even after mission restart}}  |DESCRIPTION=
|version3= 1.00
____________________________________________________________________________________________


| center '''findEmptyPositionReady''' [radius, maxDistance] |SYNTAX=
|game4= arma3
|version4= 0.50


|p1= center: [[Array]] - Search area center position in format [x,y] or [x,y,z] in which case z is ignored. Accepts [[Position2D]] or [[Position3D]] |PARAMETER1=
|gr1= Positions


|p2= [radius, maxDistance]: [[Array]] - |PARAMETER2=
|descr= Preloads area to be used with [[findEmptyPosition]] command and returns [[true]] when area is ready.
The size of the area preloaded is from {{hl|center - radius - maxDistance}} to {{hl|center + radius + maxDistance}}
{{Feature|important|Preloading large areas may take a long time, we are talking minutes. However once preloaded, it stays preloaded even after mission restart.}}


|p3= radius: [[Number]] - distance from the center |PARAMETER3=
|s1= center [[findEmptyPositionReady]] [radius, maxDistance]
|p4= maxDistance: [[Number]] - distance from the end of radius |PARAMETER4=


| [[Boolean]] - [[true]] when ready |RETURNVALUE=
|p1= center: [[Array]] format [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]] - search area center position in format [x,y] or [x,y,z] in which case z is ignored


|p2= radius: [[Number]] - distance from the center


|x1= Preload aread within 500m: <code>_ready = _center [[findEmptyPositionReady]] [0, 500];</code>|EXAMPLE1=
|p3= maxDistance: [[Number]] - distance from the end of radius


____________________________________________________________________________________________
|r1= [[Boolean]] - [[true]] when ready


| [[findEmptyPosition]] |SEEALSO=
|x1= Preload aread within 500m:
<sqf>_ready = _center findEmptyPositionReady [0, 500];</sqf>


| |MPBEHAVIOUR=  
|seealso= [[findEmptyPosition]]
____________________________________________________________________________________________
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 18:02, 15 August 2022

Hover & click on the images for description

Description

Description:
Preloads area to be used with findEmptyPosition command and returns true when area is ready. The size of the area preloaded is from center - radius - maxDistance to center + radius + maxDistance
Preloading large areas may take a long time, we are talking minutes. However once preloaded, it stays preloaded even after mission restart.
Groups:
Positions

Syntax

Syntax:
center findEmptyPositionReady [radius, maxDistance]
Parameters:
center: Array format Position2D or Position3D - search area center position in format [x,y] or [x,y,z] in which case z is ignored
radius: Number - distance from the center
maxDistance: Number - distance from the end of radius
Return Value:
Boolean - true when ready

Examples

Example 1:
Preload aread within 500m:
_ready = _center findEmptyPositionReady [0, 500];

Additional Information

See also:
findEmptyPosition

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note