fuel: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<!-- Note Section [A-Z]+ --> " to "")
m (Text replacement - " <!-- (DIS)?CONTINUE Notes -->" to "")
Line 37: Line 37:
{{GameCategory|tkoh|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}


<!-- CONTINUE Notes -->
<dl class="command_description">
<dl class="command_description">
<dt></dt>
<dt></dt>
Line 48: Line 47:
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 01:51, 6 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
vehicle: Object
Return Value:
Return value needed

Examples

Example 1:
if (fuel vehicle player == 0) then {hint "The vehicle is out of fuel!"};

Additional Information

See also:
setFuelsetFuelCargogetFuelCargo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
UNN
Vehicles refuelled in game with the Fuel trucks e.t.c never get completely refuelled. After refuelling, rather than returning a value of 1 when the fuel command is called. They return a value greater than 0.98 and less than 1.
Posted on December 19, 2020 - 18:10 (UTC)
fusselwurm
returns
  • 1 for units (dead or alive)
  • 0 for objNull