fuel: Difference between revisions

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<dl class="command_description">
{{Note
    <dd class="notedate">Posted on 2006-08-13 - 10:36 (UTC)</dd>
|user= UNN
    <dt class="note">[[User:UNN|UNN]]</dt>
|timestamp= 20060813123600
    <dd class="note">
|text= Vehicles refuelled in game with the Fuel trucks e.t.c never get completely refuelled. After refuelling, rather than returning a value of 1 when the [[fuel]] command is called.
        Vehicles refuelled in game with the Fuel trucks e.t.c never get completely refuelled. After refuelling, rather
They return a value greater than 0.98 and less than 1.
        than returning a value of 1 when the [[fuel]] command is called. They return a value greater than 0.98 and less
}}
        than 1.
    </dd>


    <dd class="notedate">Posted on 2020-12-19 - 18:10 (UTC)</dd>
{{Note
    <dt class="note">[[User:fusselwurm|fusselwurm]]</dt>
|user= fusselwurm
    <dd class="note">
|timestamp= 20201219191000
        returns
|text= returns
        * ''1'' for units (dead or alive)
* ''1'' for units (dead or alive)
        * ''0'' for ''objNull''
* ''0'' for ''objNull''
    </dd>
}}
</dl>

Revision as of 13:44, 12 March 2024

Hover & click on the images for description

Description

Description:
Checks how much fuel is left in the gas tank of a vehicle.
Groups:
Object Manipulation

Syntax

Syntax:
fuel vehicle
Parameters:
vehicle: Object
Return Value:
Number - the returned number is in range 0 (empty tank) to 1 (full tank).

Examples

Example 1:
if (fuel vehicle player == 0) then {hint "The vehicle is out of fuel!"};

Additional Information

See also:
setFuel setFuelCargo getFuelCargo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
UNN - c
Posted on Aug 13, 2006 - 12:36 (UTC)
Vehicles refuelled in game with the Fuel trucks e.t.c never get completely refuelled. After refuelling, rather than returning a value of 1 when the fuel command is called. They return a value greater than 0.98 and less than 1.
fusselwurm - c
Posted on Dec 19, 2020 - 19:10 (UTC)
returns
  • 1 for units (dead or alive)
  • 0 for objNull