getClientState: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "{{Command " to "{{RV|type=command ")
m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
Line 49: Line 49:
|x2= <code>[[if]] ([[getClientState]] == "BRIEFING READ") [[then]] {[[hint]] "Let the show begin!"};</code>
|x2= <code>[[if]] ([[getClientState]] == "BRIEFING READ") [[then]] {[[hint]] "Let the show begin!"};</code>


| [[getClientStateNumber]], [[getPlayerUID]]
|seealso= [[getClientStateNumber]], [[getPlayerUID]]
}}
}}



Revision as of 00:41, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Multiplayer

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:
_state = getClientState;
Example 2:
if (getClientState == "BRIEFING READ") then {hint "Let the show begin!"};

Additional Information

See also:
getClientStateNumbergetPlayerUID

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note