getCompatiblePylonMagazines: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], *\[\[([^ ]+)\]\]" to "|seealso= $1 $2")
(more detail about parameters and return values)
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* If [[String]] - pylon class name from {{hl|TransportPylonsComponent >> pylons}} class  
* If [[String]] - pylon class name from {{hl|TransportPylonsComponent >> pylons}} class  
* If [[Number]] - pylon ID
* If [[Number]] - pylon ID
** 0 or "" to return all compatible magazines from all pylons
* If an invalid pylon ID or class name is provided, such as 0 or "", all compatible magazines from all pylons are returned.


|r1= [[Array]]
|r1= [[Array]] of [[String]]s, or [[Array]] of [[Array]] of [[String]]s


|x1= <code>[[vehicle]] [[player]] [[getCompatiblePylonMagazines]] 0; {{cc|returns array of arrays containing all compatible magazines}}</code>
|x1= <code>[[vehicle]] [[player]] [[getCompatiblePylonMagazines]] 0; {{cc|returns array of arrays containing all compatible magazines}}</code>

Revision as of 14:35, 25 January 2022

Hover & click on the images for description

Description

Description:
Get array of compatible pylon magazines
Groups:
Vehicle Loadouts

Syntax

Syntax:
vehicle getCompatiblePylonMagazines pylon
Parameters:
vehicle: Object or String - aircraft object or config class
pylon: Number or String
  • If String - pylon class name from TransportPylonsComponent >> pylons class
  • If Number - pylon ID
  • If an invalid pylon ID or class name is provided, such as 0 or "", all compatible magazines from all pylons are returned.
Return Value:
Array of Strings, or Array of Array of Strings

Examples

Example 1:
vehicle player getCompatiblePylonMagazines 0; // returns array of arrays containing all compatible magazines
Example 2:
"Plane_Fighter_01_Base_F" getCompatiblePylonMagazines 3; // returns array of compatible magazines for the 3rd pylon
Example 3:
jet1 getCompatiblePylonMagazines "pylon1"; // returns array of compatible magazines for the 1st pylon

Additional Information

See also:
Arma 3: Vehicle Loadouts getPylonMagazines setAmmoOnPylon ammoOnPylon animatePylon animateBay setPylonsPriority setPylonLoadout

Notes

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