getMass: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (global args)
(See Also - using stubs: not every single command needs to be linked, only related stubs.)
Line 21: Line 21:
____________________________________________________________________________________________
____________________________________________________________________________________________


| [[getCenterOfMass]], [[setCenterOfMass]], [[setMass]], |= SEEALSO  
| [[getCenterOfMass]], [[setCenterOfMass]], [[setMass]], [[load]], [[weightRTD]] |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 21:04, 23 August 2015

Hover & click on the images for description

Description

Description:
Returns mass of a PhysX object.
Groups:
Uncategorised

Syntax

Syntax:
getMass object
Parameters:
object: Object
Return Value:
Number

Examples

Example 1:
_mass = getMass _myCar

Additional Information

See also:
getCenterOfMasssetCenterOfMasssetMassloadweightRTD

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on April 15, 2015 - 20:15 (UTC)
Pierre MGI
This function will return 0 for infantry AI units. That means a manned Blufor Hunter has the same mass than an empty one (8306.63). Crates return their initial mass, but if you empty them or load items, magazines and weapons, the mass remains the same. In fact, none of these (non-physx) objects has a mass.