getPlayerChannel: Difference between revisions

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(removed bug not, this is not a bug but how engine does it, this is added to description)
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<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on August 6, 2015 - 21:00 (UTC)</dd>
<dt class="note">[[User:Will|Will]]</dt>
<dd class="note">At the moment direct channel will not trigger the command... return -1... (feedback-TrackerID: 25074)
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 23:01, 2 February 2016

-wrong parameter ("a3") defined!-[[:Category:Introduced with a3 version 1.42|1.42]]
Hover & click on the images for description

Description

Description:
Returns channel number for given player, provided that player is speaking, otherwise -1. Having mic on is not enough, player has to make sound. There are several limitations to this command:
  • It does not work on dedicated server, the return is always -1, only client can detect other client talking.
  • It does not detect when someone talks on direct chat at all anywhere.
In short, this command mimics the speaking icon from the UI. Correspondence between channel and number:
Groups:
Uncategorised

Syntax

Syntax:
getPlayerChannel player
Parameters:
player: Object
Return Value:
Number

Examples

Example 1:
_channel = getPlayerChannel player;

Additional Information

See also:
setCurrentChannelcurrentChannelenableChannelchannelEnabledradioChannelCreate

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

[[Category:Introduced with a3 version 1.42]][[ Category: a3: New Scripting Commands | GETPLAYERCHANNEL]][[ Category: a3: Scripting Commands | GETPLAYERCHANNEL]]

Notes

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