Difference between revisions of "getPlayerUID"

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(Undo revision 90936 by Ebay (talk) cannot confirm)
(see also)
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| [[getPlayerUIDOld]] |= SEEALSO  
| [[getPlayerUIDOld]], [[getClientState]], [[getClientStateNumber]] |= SEEALSO  
|mp=  |= MPBEHAVIOUR  
|mp=  |= MPBEHAVIOUR  

Revision as of 12:24, 16 January 2016

Introduced with Arma 2 version 1.021.02
Hover & click on the images for descriptions


Return an uniqueID of the given unit as string if it's player and empty value if it's AI. The unique ID may be up to 100 characters long and may contain numbers, uppercase letters and underscores (the value can be used to construct a valid variable name by appending to another valid variable name).

Note: while for ArmA 2 or ArmA 2: Operation Arrowhead until version 1.60 the result always contains a number, it should be always handled as an opaque string. Converting it to a Number can cause precision problems, as Number cannot accurately represent integers above 16777216 (2^24). Moreover, game versions since ArmA 2: Operation Arrowhead 1.61 provide a non-numeric value as a result.


getPlayerUID unit
unit: Object
Return Value:
String ("_SP_AI_", "_SP_PLAYER_" in SP, "" or UID number string in MP)


Example 1:
_uid = getPlayerUID player;

Additional Information

See also:


Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.


Posted on April 17, 2014 - 22:29
Master85 (talk)
In Arma 3 the returned string is the steamID64 of the player. _steamProfileUrl = "http://steamcommunity.com/profiles/" + (getPlayerUID player);

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