getPlayerVoNVolume: Difference between revisions

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|game1= arma3
|game1= arma3
|version1= 2.00
|version1= 2.00


|arg= global
|arg= global
|serverExec=


|gr1= Radio and Chat
|gr1= Radio and Chat
Line 19: Line 16:
|r1= [[Number]] in range 0..1, -1 in case of error (e.g provided a non-human)
|r1= [[Number]] in range 0..1, -1 in case of error (e.g provided a non-human)


|x1= <code>[[private]] _volume = [[getPlayerVoNVolume]] ([[units]] [[player]] [[select]] 1);</code>
|x1= <sqf>private _volume = getPlayerVoNVolume (units player select 1);</sqf>


|seealso= [[setPlayerVoNVolume]] [[soundVolume]] [[radioVolume]] [[musicVolume]]
|seealso= [[setPlayerVoNVolume]] [[soundVolume]] [[radioVolume]] [[musicVolume]]
}}
}}

Latest revision as of 12:54, 4 May 2022

Hover & click on the images for description

Description

Description:
Gets provided player's Voice over Network (VoN) volume.
Groups:
Radio and Chat

Syntax

Syntax:
getPlayerVoNVolume unit
Parameters:
unit: Object - the other player's unit
Return Value:
Number in range 0..1, -1 in case of error (e.g provided a non-human)

Examples

Example 1:
private _volume = getPlayerVoNVolume (units player select 1);

Additional Information

See also:
setPlayerVoNVolume soundVolume radioVolume musicVolume

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note