Difference between revisions of "getPosASL"

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| Returns the object position in format [[PositionASL]]. |= Description
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| Returns the object position height above sea level. |= Description
 
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|x1= <code>getPosASL [[player]]</code> |= Example 1
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|x1= <code>_AslPosn<nowiki>=</nowiki>getPosASL [[player]]</code> |= Example 1
 
|x2= <code>hint format["position above sea level: %1",(getPosASL player) select 2]</code> |= Example 2
 
|x2= <code>hint format["position above sea level: %1",(getPosASL player) select 2]</code> |= Example 2
 
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Revision as of 02:46, 27 August 2007

Introduced with Armed Assault version 1.001.00
Hover & click on the images for descriptions

Description

Description:
Returns the object position height above sea level.

Syntax

Syntax:
PositionASL = getPosASL obj
Parameters:
obj Object
Return Value:
Array

Examples

Example 1:
_AslPosn=getPosASL player
Example 2:
hint format["position above sea level: %1",(getPosASL player) select 2]

Additional Information

See also:
See also needed
Groups:
Uncategorised

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

Posted on 23 Feb, 2007
Dr_Eyeball
getPosASL obj select 2 might sometimes return the vertical position above sea level, but over land for stacked objects, it returns the vertical position above the object beneath it or at least affected by this offset. The same problem exists for getPos. There was a discussion thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02.

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