getPosATLVisual: Difference between revisions
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{{Command|= | {{Command|Comments= | ||
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| arma3 | | | arma3 |Game name= | ||
|1.32| | |1.32|Game version= | ||
|arg= global|= | |arg= global|Multiplayer Arguments= | ||
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| [[getPosVisual]], [[getPosASLVisual]], [[visiblePositionASL]], [[visiblePosition]], [[position]], [[getPos]], [[getPosATL]], [[getPosASL]], [[getPosASLW]] |SEEALSO= | | [[getPosVisual]], [[getPosASLVisual]], [[getPosWorldVisual]], [[visiblePositionASL]], [[visiblePosition]], [[position]], [[getPos]], [[getPosATL]], [[getPosASL]], [[getPosASLW]] |SEEALSO= | ||
}} | }} |
Revision as of 20:29, 31 August 2019
Description
- Description:
- Returns an object's rendered 3D position ATL (z value above ground) in render time scope.
- Groups:
- Uncategorised
Syntax
- Syntax:
- getPosATLVisual object
- Parameters:
- object: Object: - name of the object
- Return Value:
- Array - format PositionATL
Examples
- Example 1:
_playerRenderedPosATL = getPosATLVisual player;
Additional Information
- See also:
- getPosVisualgetPosASLVisualgetPosWorldVisualvisiblePositionASLvisiblePositionpositiongetPosgetPosATLgetPosASLgetPosASLW
Notes
-
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