getRelPos: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|= Game version" to "|Game version=")
m (Text replacement - "|= Game name" to "|Game name=")
Line 2: Line 2:
____________________________________________________________________________________________
____________________________________________________________________________________________


|arma3|= Game name
|arma3|Game name=


|1.56|Game version=
|1.56|Game version=

Revision as of 22:04, 31 August 2019

Hover & click on the images for description

Description

Description:
Returns position, which is given distance and relative direction away from original object.
Groups:
Uncategorised

Syntax

Syntax:
object getRelPos [distance, direction]
Parameters:
object: Object - object
[distance, direction]: Array
distance: Number - distance from object
direction: Number - direction relative to object's current direction
Return Value:
Array - format [x,y,z], where z is land surface in format PositionAGL

Examples

Example 1:
Find position 100 metres away at player's 3 o'clock:_relpos = player getRelPos [100, 90];

Additional Information

See also:
getPosASLVisualgetPosATLVisualvisiblePositionASLvisiblePositionpositiongetPosgetPosATLgetPosASLgetPosASLW

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

talkingtoaj
getPos vs getRelPos: getRelPos operates similarly to getPos except in getRelPos the direction is calculated 'relative' to the current object direction whereas getPos's direction is from North. Thus while getPos can take a position array as it's starting point, getRelPos requires an object with its own azithmus heading.
Posted on 3 March, 2016

Bottom Section