getRelPos: Difference between revisions

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m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ")
m (Text replacement - " \| *s([0-9]) *= ([^ ]+)? ?'''([a-zA-Z0-9_]+)''' ?([^ ]+)? " to " |s$1= $2 $3 $4 ")
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|descr= Returns position that is given distance and relative direction away from original object.
|descr= Returns position that is given distance and relative direction away from original object.


|s1= object '''getRelPos''' [distance, direction]
|s1= object [[getRelPos]]  [distance, direction]


|p1= object: [[Object]] - Object
|p1= object: [[Object]] - Object

Revision as of 17:42, 12 June 2021

Hover & click on the images for description

Description

Description:
Returns position that is given distance and relative direction away from original object.
Groups:
Positions

Syntax

Syntax:
object getRelPos [distance, direction]
Parameters:
object: Object - Object
distance: Number - Distance from object
direction: Number - Direction relative to object's current direction
Return Value:
Array in format PositionAGL

Examples

Example 1:
Find position 100 metres away at player's 3 o'clock:_relpos = player getRelPos [100, 90];

Additional Information

See also:
getPos getPosASLVisualgetPosATLVisualvisiblePositionASLvisiblePositionpositiongetPosgetPosATLgetPosASLgetPosASLW

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
talkingtoaj
getPos vs getRelPos: getRelPos operates similarly to getPos except in getRelPos the direction is calculated 'relative' to the current object direction whereas getPos's direction is from North. Thus while getPos can take a position array as it is starting point, getRelPos requires an object with its own azimut heading.
Posted on 3 March, 2016