getRelPos: Difference between revisions

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m (Text replacement - "</dd> </dl>" to "</dd> </dl>")
m (Text replacement - "PositionAGL" to "PositionAGL")
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|p4= direction: [[Number]] - Direction relative to object's current direction
|p4= direction: [[Number]] - Direction relative to object's current direction


|r1= [[Array]] in format [[PositionAGL]]
|r1= [[Array]] in format [[Position#PositionAGL|PositionAGL]]


|x1= Find position 100 metres away at player's 3 o'clock:<code>_relpos = [[player]] [[getRelPos]] [100, 90];</code>
|x1= Find position 100 metres away at player's 3 o'clock:<code>_relpos = [[player]] [[getRelPos]] [100, 90];</code>

Revision as of 17:52, 5 January 2022

Hover & click on the images for description

Description

Description:
Returns position that is given distance and relative direction away from original object.
Groups:
Positions

Syntax

Syntax:
object getRelPos [distance, direction]
Parameters:
object: Object - Object
distance: Number - Distance from object
direction: Number - Direction relative to object's current direction
Return Value:
Array in format PositionAGL

Examples

Example 1:
Find position 100 metres away at player's 3 o'clock:_relpos = player getRelPos [100, 90];

Additional Information

See also:
getPos getPosASLVisualgetPosATLVisualvisiblePositionASLvisiblePositionpositiongetPosgetPosATLgetPosASLgetPosASLW

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
talkingtoaj
getPos vs getRelPos: getRelPos operates similarly to getPos except in getRelPos the direction is calculated 'relative' to the current object direction whereas getPos's direction is from North. Thus while getPos can take a position array as it is starting point, getRelPos requires an object with its own azimut heading.
Posted on 3 March, 2016