getRelPos: Difference between revisions

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m (Replaced <code> with <sqf>)
m (Removed duplicate See also entry)
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<sqf>_relpos = player getRelPos [100, 90];</sqf>
<sqf>_relpos = player getRelPos [100, 90];</sqf>


|seealso= [[getPos]] [[getPosASLVisual]] [[getPosATLVisual]] [[visiblePositionASL]] [[visiblePosition]] [[position]] [[getPos]] [[getPosATL]] [[getPosASL]] [[getPosASLW]]
|seealso= [[getPos]] [[getPosASLVisual]] [[getPosATLVisual]] [[visiblePositionASL]] [[visiblePosition]] [[position]] [[getPosATL]] [[getPosASL]] [[getPosASLW]]
}}
}}



Revision as of 23:26, 22 March 2023

Hover & click on the images for description

Description

Description:
Returns position that is given distance and relative direction away from original object.
Groups:
Positions

Syntax

Syntax:
object getRelPos [distance, direction]
Parameters:
object: Object - Object
distance: Number - Distance from object
direction: Number - Direction relative to object's current direction
Return Value:
Array in format PositionAGL

Examples

Example 1:
Find position 100 metres away at player's 3 o'clock:
_relpos = player getRelPos [100, 90];

Additional Information

See also:
getPos getPosASLVisual getPosATLVisual visiblePositionASL visiblePosition position getPosATL getPosASL getPosASLW

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
talkingtoaj
getPos vs getRelPos: getRelPos operates similarly to getPos except in getRelPos the direction is calculated 'relative' to the current object direction whereas getPos's direction is from North. Thus while getPos can take a position array as it is starting point, getRelPos requires an object with its own azimut heading.
Posted on 3 March, 2016