getUnitMovesInfo: Difference between revisions

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* 2 - [[Scalar]] - move duration
* 2 - [[Scalar]] - move duration
* 3 - [[Scalar]] - move blend factor
* 3 - [[Scalar]] - move blend factor
* 4 - [[Vector3D]] - move rtm step
* 4 - [[Vector3D]] - rtm step (how many meters the unit moves after finishing the move)
* 5 - [[Scalar]] - gesture progress in range 0-1
* 5 - [[Scalar]] - gesture progress in range 0-1
* 6 - [[Scalar]] - gesture elapsed time ({{hl|gesture progress * gesture duration}})
* 6 - [[Scalar]] - gesture elapsed time ({{hl|gesture progress * gesture duration}})
Line 31: Line 31:


|r2= [[Anything]] - Value of the requested property, or [[Nothing]] if index is invalid. See the main syntax.
|r2= [[Anything]] - Value of the requested property, or [[Nothing]] if index is invalid. See the main syntax.
|x1= <sqf>_animInfo = getUnitMovesInfo player;
// velocity = displacement / time
_animVelocity = _animInfo#4 vectorMultiply -1 / _animInfo#2; // -1 is because man model is reversed, so rtm animation moves "backwards"
</sqf>


|seealso= [[switchMove]] [[switchGesture]] [[moveTime]] [[gestureState]] [[animationState]]
|seealso= [[switchMove]] [[switchGesture]] [[moveTime]] [[gestureState]] [[animationState]]
}}
}}

Revision as of 13:43, 26 February 2024

Hover & click on the images for description

Description

Description:
Returns various information about the unit moves (primary animation) and gestures (masked animation)
Groups:
Animations

Syntax

Syntax:
getUnitMovesInfo unit
Parameters:
unit: Object
Return Value:
Array in format:
  • 0 - Scalar - move progress in range 0-1
  • 1 - Scalar - move elapsed time (move progress * move duration)
  • 2 - Scalar - move duration
  • 3 - Scalar - move blend factor
  • 4 - Vector3D - rtm step (how many meters the unit moves after finishing the move)
  • 5 - Scalar - gesture progress in range 0-1
  • 6 - Scalar - gesture elapsed time (gesture progress * gesture duration)
  • 7 - Scalar - gesture duration
  • 8 - Scalar - gesture blend factor

Alternative Syntax

Syntax:
unit getUnitMovesInfo index
Parameters:
unit: Object
index: Number - index of property from the main syntax
Return Value:
Anything - Value of the requested property, or Nothing if index is invalid. See the main syntax.

Examples

Example 1:
_animInfo = getUnitMovesInfo player; // velocity = displacement / time _animVelocity = _animInfo#4 vectorMultiply -1 / _animInfo#2; // -1 is because man model is reversed, so rtm animation moves "backwards"

Additional Information

See also:
switchMove switchGesture moveTime gestureState animationState

Notes

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