getUnitMovesInfo

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Revision as of 13:43, 26 February 2024 by Leopard20 (talk | contribs) (Example)
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Description

Description:
Returns various information about the unit moves (primary animation) and gestures (masked animation)
Groups:
Animations

Syntax

Syntax:
getUnitMovesInfo unit
Parameters:
unit: Object
Return Value:
Array in format:
  • 0 - Scalar - move progress in range 0-1
  • 1 - Scalar - move elapsed time (move progress * move duration)
  • 2 - Scalar - move duration
  • 3 - Scalar - move blend factor
  • 4 - Vector3D - rtm step (how many meters the unit moves after finishing the move)
  • 5 - Scalar - gesture progress in range 0-1
  • 6 - Scalar - gesture elapsed time (gesture progress * gesture duration)
  • 7 - Scalar - gesture duration
  • 8 - Scalar - gesture blend factor

Alternative Syntax

Syntax:
unit getUnitMovesInfo index
Parameters:
unit: Object
index: Number - index of property from the main syntax
Return Value:
Anything - Value of the requested property, or Nothing if index is invalid. See the main syntax.

Examples

Example 1:
_animInfo = getUnitMovesInfo player; // velocity = displacement / time _animVelocity = _animInfo#4 vectorMultiply -1 / _animInfo#2; // -1 is because man model is reversed, so rtm animation moves "backwards"

Additional Information

See also:
switchMove switchGesture moveTime gestureState animationState

Notes

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