getWeaponCargo: Difference between revisions

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m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
 
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|p1= object: [[Object]] - object to check
|p1= object: [[Object]] - object to check


|r1=[[Array]] - format [all_types_array, all_counts_array]. Eg: [["a", "b"], [3, 2]]
|r1= [[Array]] - format [all_types_array, all_counts_array]. Eg: [["a", "b"], [3, 2]]


|x1= <code>_content = [[getWeaponCargo]] carName;</code>
|x1= <sqf>_content = getWeaponCargo carName;</sqf>
|x2= <code>_content = [[getWeaponCargo]] ammoBoxName;</code>
|x2= <sqf>_content = getWeaponCargo ammoBoxName;</sqf>


|seealso= [[weaponCargo]], [[addWeaponCargo]], [[addWeaponCargoGlobal]], [[clearWeaponCargo]], [[clearWeaponCargoGlobal]]
|seealso= [[weaponCargo]] [[addWeaponCargo]] [[addWeaponCargoGlobal]] [[clearWeaponCargo]] [[clearWeaponCargoGlobal]]
}}
}}

Latest revision as of 11:23, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns all weapons types and count from the cargo space
Groups:
Vehicle InventoryContainers

Syntax

Syntax:
getWeaponCargo object
Parameters:
object: Object - object to check
Return Value:
Array - format [all_types_array, all_counts_array]. Eg: [["a", "b"], [3, 2]]

Examples

Example 1:
_content = getWeaponCargo carName;
Example 2:
_content = getWeaponCargo ammoBoxName;

Additional Information

See also:
weaponCargo addWeaponCargo addWeaponCargoGlobal clearWeaponCargo clearWeaponCargoGlobal

Notes

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