handsHit: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "[[Category:Scripting_Commands_Take_On_Helicopters" to "[[Category:Scripting Commands Take On Helicopters")
m (Text replacement - "[[Category:Scripting Commands ArmA|" to "[[Category:Scripting Commands Armed Assault|")
Line 40: Line 40:
[[Category:Scripting Commands OFP 1.96|HANDSHIT]]
[[Category:Scripting Commands OFP 1.96|HANDSHIT]]
[[Category:Scripting Commands OFP 1.46|HANDSHIT]]
[[Category:Scripting Commands OFP 1.46|HANDSHIT]]
[[Category:Scripting Commands ArmA|HANDSHIT]]
[[Category:Scripting Commands Armed Assault|HANDSHIT]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]

Revision as of 20:12, 3 June 2020

Hover & click on the images for description

Description

Description:
Checks if a soldier's hands are hit, which results in inaccurate aiming.
Groups:
Uncategorised

Syntax

Syntax:
Number = handsHit unitName
Parameters:
unitName: Object
Return Value:
Number - If the hands aren't damaged, the returned value is 0. If the hands are hit or the unit is dead, the returned value is 1.

Examples

Example 1:
? (handsHit player == 1) : player globalChat "Ouch! Don't shoot at my hands dammit!"

Additional Information

See also:
damage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section