inGameUISetEventHandler: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 7: Line 7:
____________________________________________________________________________________________
____________________________________________________________________________________________


| Sets given event handler of in-game UI. If EH code returns [[true]], performed action is overridden. Event handlers available are:
| Sets given event handler of in-game UI. If EH function returns [[true]], performed action is overridden. Event handlers available are:
* "PrevAction" - mouse scroll up
* "PrevAction" - mouse scroll up
* "Action" - action key press
* "Action" - action key press

Revision as of 18:06, 21 January 2015

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Sets given event handler of in-game UI. If EH function returns true, performed action is overridden. Event handlers available are:
  • "PrevAction" - mouse scroll up
  • "Action" - action key press
  • "NextAction" - mouse scroll down
This is "set" type EH, which means it will replace previously set EH of the same type. So to remove EH, set another one with empty string "" for the function.
Groups:
Uncategorised

Syntax

Syntax:
inGameUISetEventHandler [handler name, function]
Parameters:
[handler name, function]: Array
handler name: String
function: String
Return Value:
Nothing

Examples

Example 1:
inGameUISetEventHandler ["Action","hint 'Lights, Camera, Action!'; true"];

Additional Information

See also:
addEventHandlerctrlAddEventHandlerdisplayAddEventHandler

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section