Difference between revisions of "inRangeOfArtillery"

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m (template:command argument fix)
m (template:command argument fix)
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| arma3 |= Game name
 
| arma3 |= Game name
 
|0.50|= Game version
 
|0.50|= Game version
|arg= global|= Arguments in MP
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|arg= global|Multiplayer Arguments=
 
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| Returns true if all given units are able to fire at given position with given magazineType.  |= Description
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| Returns true if all given units are able to fire at given position with given magazineType.  |DESCRIPTION=
 
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| pos '''inRangeOfArtillery''' <nowiki>[[</nowiki>unit], magazineType] |= Syntax
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| pos '''inRangeOfArtillery''' <nowiki>[[</nowiki>unit], magazineType] |SYNTAX=
  
 
|p1= pos: [[Position]]  |PARAMETER1=  
 
|p1= pos: [[Position]]  |PARAMETER1=  

Revision as of 12:09, 5 August 2019

Introduced with Arma 3 version 0.50
  Arguments of this scripting command don't have to be local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Arma 3
Version:
0.50

Description

Description:
Returns true if all given units are able to fire at given position with given magazineType.

Syntax

Syntax:
pos inRangeOfArtillery [[unit], magazineType]
Parameters:
pos: Position
[[unit], magazineType]: Array
[unit]: Array - Array of units.
unit: Object
magazineType (Case Sensitive): String
Return Value:
Boolean

Examples

Example 1:
_isInRange = getMarkerPos "myTarget" inRangeOfArtillery [[myArty], "32Rnd_155mm_Mo_shells"]

Additional Information

Multiplayer:
-
See also:
getArtilleryAmmocommandArtilleryFiredoArtilleryFireenableEngineArtillerygetArtilleryComputerSettingsshownArtilleryComputergetArtilleryETA

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Bottom Section

Posted on July 10, 2015 - 19:46 (UTC)
Waffle SS.
Using an empty artillery vehicle will return false.