inputAction: Difference between revisions

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<dl class="command_description">
<dd class="notedate">Posted on May 8, 2014 - 15:18 (UTC)</dd>
<dt class="note">'''[[User:FlannelMouth|FlannelMouth]]'''</dt>
<dd class="note">
[[inputAction]] does not return the actual state of the queried key when a dialog screen is open. Instead, it will always return 0.
</dd>
</dl>
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Revision as of 17:18, 8 May 2014

Hover & click on the images for description

Description

Description:
Return the state of input devices mapped to given input action.
For some of the Arma 3 inputActions (extracted from arma3.exe), see: inputAction/actions.
See also Category:Key Actions for earlier Arma editions.
Groups:
Uncategorised

Syntax

Syntax:
inputAction name
Parameters:
name: String - name of the action
Return Value:
Number

Examples

Example 1:
inputAction "leanLeft" Returns 1 if the button mapped to "leanLeft" is pressed currently else 0.
Example 2:
[] spawn { waitUntil {inputAction "reloadMagazine" > 0}; hint "Reload Key Pressed"; };

Additional Information

See also:
actionKeysactionKeysImagesactionKeysNames

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

This command also returns values other than 0 and 1 (like 0.02 or 1.3). Any value greater than zero usually signals that the key or button is pressed. inputAction does not work reliably when used in RscDisplayMission's onKeyDown event handler (the same is probably true for other input related event handlers). --Worldeater 07:38, 15 October 2010 (CEST)

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Posted on May 8, 2014 - 15:18 (UTC)
FlannelMouth
inputAction does not return the actual state of the queried key when a dialog screen is open. Instead, it will always return 0.