insert: Difference between revisions

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m (Text replacement - " \| *s([0-9]) *= ([^ ]+)? ?'''([a-zA-Z0-9_]+)''' ?([^ ]+)? " to " |s$1= $2 $3 $4 ")
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
Line 59: Line 59:
|x1= <code>"Test" [[insert]] [0, "Radio"]; {{cc|Returns "RadioTest"}}</code>
|x1= <code>"Test" [[insert]] [0, "Radio"]; {{cc|Returns "RadioTest"}}</code>


|seealso= [[HashMap]]
|seealso= [[HashMap]]
}}
}}

Revision as of 23:12, 19 June 2021

Hover & click on the images for description

Description

Description:
Inserts multiple values into Array/String/HashMap.
The String variant also supports forceUnicode.
Groups:
HashMapArraysStrings

Syntax 1

Syntax:
array insert [index, [value1, value2, ...], onlyIfUnique]
Parameters:
array : Array
index: Number - index at which the values will be inserted, -1 for append.
[value1, value2, ...]: Array of Anything - Values to insert at the specified index
onlyIfUnique: Bool - Only insert if the value is unique in the array, like pushBackUnique
Return Value:
Nothing

Syntax 2

Syntax:
string insert [index, substring]
Parameters:
string : String
index: Number - index at which the values will be inserted, -1 for append.
substring: String - String to insert
Return Value:
String - The new string

Syntax 3

Syntax:
hashMap insert [[key1, value1], [key2, value2], ...] Template:Since
Parameters:
hashMap: HashMap
key: HashMapKey
value: Anything
Return Value:
Nothing

Syntax 4

Syntax:
hashMap insert [splitArray, [KeysAndValues]] Template:Since
Parameters:
hashMap: HashMap
splitArray: Boolean - See KeysAndValues
KeysAndValues: Array
  • If splitArray is true then in format [[key1, key2, ...], [value1, value2, ...]]
  • If splitArray is false then [[key1, value1], [key2, value2], ...] Same as alt. syntax 2
Return Value:
Nothing

Examples

Example 1:
"Test" insert [0, "Radio"]; // Returns "RadioTest"

Additional Information

See also:
HashMap

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note