isActionMenuVisible: Difference between revisions

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m (Text replacement - "\{\{Note([^<]*)<code>([^<]*)<\/code>" to "{{Note$1<sqf>$2</sqf>")
 
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|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <code>[[if]] ([[isActionMenuVisible]]) [[then]] { [[hint]] "Scroll menu is opened" };</code>
|x1= <sqf>if (isActionMenuVisible) then { hint "Scroll menu is opened" };</sqf>


|seealso= [[inGameUISetEventHandler]] [[commandingMenu]], [[showCommandingMenu]], [[BIS_fnc_addCommMenuItem]], [[BIS_fnc_removeCommMenuItem]]
|seealso= [[inGameUISetEventHandler]] [[commandingMenu]] [[showCommandingMenu]] [[BIS_fnc_addCommMenuItem]] [[BIS_fnc_removeCommMenuItem]]
}}
}}


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|timestamp= 20210912035906
|timestamp= 20210912035906
|text= To force close Action Menu, use [[showCommandingMenu]].
|text= To force close Action Menu, use [[showCommandingMenu]].
<code>[[showCommandingMenu]] "RscGroupRootMenu";
<sqf>showCommandingMenu "RscGroupRootMenu";
[[showCommandingMenu]] "";</code>
showCommandingMenu "";</sqf>
}}
}}

Latest revision as of 11:41, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns true if scroll menu is visible.
Groups:
Interaction

Syntax

Syntax:
isActionMenuVisible
Return Value:
Boolean

Examples

Example 1:
if (isActionMenuVisible) then { hint "Scroll menu is opened" };

Additional Information

See also:
inGameUISetEventHandler commandingMenu showCommandingMenu BIS_fnc_addCommMenuItem BIS_fnc_removeCommMenuItem

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
POLPOX - c
Posted on Sep 12, 2021 - 03:59 (UTC)
To force close Action Menu, use showCommandingMenu.
showCommandingMenu "RscGroupRootMenu"; showCommandingMenu "";