isDamageAllowed: Difference between revisions

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(unnecessary)
m (template:command argument fix)
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|1.70|= Version
|1.70|= Version


|arg= global |= MPARGUMENTS
|arg= global |MPARGUMENTS=  


|eff= local |= MPEFFECTS
|eff= local |MPEFFECTS=  
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| '''isDamageAllowed''' object |= Syntax
| '''isDamageAllowed''' object |= Syntax


|p1= object: [[Object]] - |= PARAMETER1
|p1= object: [[Object]] - |PARAMETER1=  


| [[Boolean]] |= RETURNVALUE
| [[Boolean]] |RETURNVALUE=  




|x1= <code>_isGod = ![[isDamageAllowed]] [[player]];</code> |= EXAMPLE1
|x1= <code>_isGod = ![[isDamageAllowed]] [[player]];</code> |EXAMPLE1=  
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| [[allowDamage]], [[setDamage]], [[setHit]] |= SEEALSO
| [[allowDamage]], [[setDamage]], [[setHit]] |SEEALSO=  


|mp=This command only works locally. It always returns false when called on non local objects  |= MPBEHAVIOUR
|mp=This command only works locally. It always returns false when called on non local objects  |MPBEHAVIOUR=  
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}}
}}

Revision as of 11:34, 7 April 2019

Hover & click on the images for description

Description

Description:
A getter for allowDamage command. The command indicates if damage is allowed at current locality, hence local effect of the command. A complete solution for being able to tell whether or not an object can be damaged at current locality looks like this: _canBeDamaged = local _obj && isDamageAllowed _obj;
Multiplayer:
This command only works locally. It always returns false when called on non local objects
Groups:
Uncategorised

Syntax

Syntax:
isDamageAllowed object
Parameters:
object: Object -
Return Value:
Boolean

Examples

Example 1:
_isGod = !isDamageAllowed player;

Additional Information

See also:
allowDamagesetDamagesetHit

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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