isDamageAllowed: Difference between revisions

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m (template:command argument fix)
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| A getter for [[allowDamage]] command. The command indicates if damage is allowed at current [[local]]ity, hence local effect of the command. A complete solution for being able to tell whether or not an object can be damaged at current locality looks like this:
| A getter for [[allowDamage]] command. The command indicates if damage is allowed at current [[local]]ity, hence local effect of the command. A complete solution for being able to tell whether or not an object can be damaged at current locality looks like this:
<code>_canBeDamaged <nowiki>=</nowiki> [[local]] _obj && [[isDamageAllowed]] _obj;</code>|= Description
<code>_canBeDamaged <nowiki>=</nowiki> [[local]] _obj && [[isDamageAllowed]] _obj;</code>|DESCRIPTION=
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| '''isDamageAllowed''' object |= Syntax
| '''isDamageAllowed''' object |SYNTAX=


|p1= object: [[Object]] - |PARAMETER1=  
|p1= object: [[Object]] - |PARAMETER1=  

Revision as of 15:41, 7 April 2019

Hover & click on the images for description

Description

Description:
A getter for allowDamage command. The command indicates if damage is allowed at current locality, hence local effect of the command. A complete solution for being able to tell whether or not an object can be damaged at current locality looks like this: _canBeDamaged = local _obj && isDamageAllowed _obj;
Multiplayer:
This command only works locally. It always returns false when called on non local objects
Groups:
Uncategorised

Syntax

Syntax:
isDamageAllowed object
Parameters:
object: Object -
Return Value:
Boolean

Examples

Example 1:
_isGod = !isDamageAllowed player;

Additional Information

See also:
allowDamagesetDamagesetHit

Notes

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Notes

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