isOnRoad: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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| arma2 |Game name=
| arma2 |Game name=
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|gr1= Roads and Airports |GROUP1=
|gr1= Roads and Airports |GROUP1=
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| Checks if given position is inside road segment. Same as [[roadAt]], only return is boolean instead of road object. |DESCRIPTION=
| Checks if given position is inside road segment. Same as [[roadAt]], only return is boolean instead of road object. |DESCRIPTION=
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| '''isOnRoad''' position|SYNTAX=
| '''isOnRoad''' position|SYNTAX=
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|x2= <code>_posOnRoad = [[isOnRoad]] [[ASLToAGL]] [[getPosASL]] [[player]];</code>|EXAMPLE2=
|x2= <code>_posOnRoad = [[isOnRoad]] [[ASLToAGL]] [[getPosASL]] [[player]];</code>|EXAMPLE2=


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|[[nearRoads]], [[roadsConnectedTo]], [[roadAt]], [[surfaceIsWater]], [[getRoadInfo]], [[nearestTerrainObjects]]  |SEEALSO=  
|[[nearRoads]], [[roadsConnectedTo]], [[roadAt]], [[surfaceIsWater]], [[getRoadInfo]], [[nearestTerrainObjects]]  |SEEALSO=  


|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=  
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Revision as of 02:42, 17 January 2021

Hover & click on the images for description

Description

Description:
Checks if given position is inside road segment. Same as roadAt, only return is boolean instead of road object.
Groups:
Roads and Airports

Syntax

Syntax:
isOnRoad position
Parameters:
position: Object or Array in format PositionAGL (especially on bridges) or (since Arma 3 v1.99.146460) Position2D, in which case Z will be automatically deduced as the height of the road surface
Return Value:
Boolean

Examples

Example 1:
_objOnRoad = isOnRoad player;
Example 2:
_posOnRoad = isOnRoad ASLToAGL getPosASL player;

Additional Information

See also:
nearRoadsroadsConnectedToroadAtsurfaceIsWatergetRoadInfonearestTerrainObjects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on November 24, 2017 - 21:31 (UTC)
Tankbuster
Some roadobjects will return false when using this command. invisibleroadway_square_f.p3d is found by the nearRoads command, yet will return false for isOnRoad.