isOnRoad: Difference between revisions

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m (Text replacement - "Position2D" to "Position2D")
m (Some wiki formatting)
 
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|s1= [[isOnRoad]] position
|s1= [[isOnRoad]] position


|p1= position: [[Object]] or [[Array]] in format [[Position#PositionAGL|PositionAGL]] (especially on bridges) or (since Arma 3 v2.00) [[Position#Introduction|Position2D]], in which case Z will be automatically deduced as the height of the road surface
|p1= position: [[Object]] or [[Array]] in format [[Position#PositionAGL|PositionAGL]] (especially on bridges) or {{GVI|arma3|2.00|size= 0.75}} [[Position#Introduction|Position2D]], in which case Z will be automatically deduced as the height of the road surface


|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <code>_objOnRoad = [[isOnRoad]] [[player]];</code>
|x1= <sqf>_objOnRoad = isOnRoad player;</sqf>


|x2= <code>_posOnRoad = [[isOnRoad]] [[ASLToAGL]] [[getPosASL]] [[player]];</code>
|x2= <sqf>_posOnRoad = isOnRoad ASLToAGL getPosASL player;</sqf>


|seealso= [[nearRoads]], [[roadsConnectedTo]], [[roadAt]], [[surfaceIsWater]], [[getRoadInfo]], [[nearestTerrainObjects]]
|seealso= [[nearRoads]] [[roadsConnectedTo]] [[roadAt]] [[surfaceIsWater]] [[getRoadInfo]] [[nearestTerrainObjects]]
}}
}}


 
{{Note
<dl class="command_description">
|user= Tankbuster
 
|timestamp= 20171124213100
<dt></dt>
|text= Some roadobjects will return false when using this command. invisibleroadway_square_f.p3d is found by the nearRoads command, yet will return false for isOnRoad.
<dd class="notedate">Posted on November 24, 2017 - 21:31 (UTC)</dd>
}}
<dt class="note">[[User:Tankbuster|Tankbuster]]</dt>
<dd class="note">
Some roadobjects will return false when using this command. invisibleroadway_square_f.p3d is found by the nearRoads command, yet will return false for isOnRoad.
</dd>
 
</dl>

Latest revision as of 16:30, 17 April 2023

Hover & click on the images for description

Description

Description:
Checks if given position is inside road segment. Same as roadAt, only return is boolean instead of road object.
Groups:
Roads and Airports

Syntax

Syntax:
isOnRoad position
Parameters:
position: Object or Array in format PositionAGL (especially on bridges) or Arma 3 logo black.png2.00 Position2D, in which case Z will be automatically deduced as the height of the road surface
Return Value:
Boolean

Examples

Example 1:
_objOnRoad = isOnRoad player;
Example 2:
_posOnRoad = isOnRoad ASLToAGL getPosASL player;

Additional Information

See also:
nearRoads roadsConnectedTo roadAt surfaceIsWater getRoadInfo nearestTerrainObjects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Tankbuster - c
Posted on Nov 24, 2017 - 21:31 (UTC)
Some roadobjects will return false when using this command. invisibleroadway_square_f.p3d is found by the nearRoads command, yet will return false for isOnRoad.