isPlayer: Difference between revisions

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m (Text replacement - " +\|\$Warning( *)\|" to " |$1Warning$1|")
m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
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|x2= <code>_playerCount = {[[isPlayer]] _x} [[count]] [[playableUnits]];</code>
|x2= <code>_playerCount = {[[isPlayer]] _x} [[count]] [[playableUnits]];</code>


| [[player]], [[playableSlotsNumber]], [[playableUnits]], [[playersNumber]]
|seealso= [[player]], [[playableSlotsNumber]], [[playableUnits]], [[playersNumber]]
}}
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Revision as of 00:49, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Multiplayer

Syntax

Syntax:
Syntax needed
Parameters:
person: Object
Return Value:
Return value needed

Examples

Example 1:
if (isPlayer _Soldier1) then { _Soldier1 setDamage 1; };
Example 2:
_playerCount = {isPlayer _x} count playableUnits;

Additional Information

See also:
playerplayableSlotsNumberplayableUnitsplayersNumber

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 1 August, 2006
Kronzky
This is not the same as testing object == player, because in MP it tests for any player, not only for the local one. If object is a vehicle, the test is done for the vehicle commander.