isServer: Difference between revisions

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(Fixed broken note)
m (template:command argument fix)
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| Returns [[true]] if the machine (executing the command) is the server in a multiplayer game or is running single player. |= Description
| Returns [[true]] if the machine (executing the command) is the server in a multiplayer game or is running single player. [[isServer]] will return [[true]] for both, dedicated server and player hosted. Dedicated server could be detected with [[isDedicated]] command. Hosted by player server can be detected by presense of UI: [[isServer]] && [[hasInterface]]|DESCRIPTION=
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| [[Boolean]] <nowiki>=</nowiki> '''isServer''' |= Syntax
| '''isServer''' |SYNTAX=


|p1= |= Parameter 1
|p1= |PARAMETER1=


| [[Boolean]] |= Return value
| [[Boolean]] |RETURNVALUE=
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|x1= <code>if (!isServer) [[exitWith]] {}</code>|= Example 1
|x1= <code>[[if]] (![[isServer]]) [[exitWith]] {};</code>|EXAMPLE1=
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| [[isDedicated]] |= SEEALSO
| [[isDedicated]], [[isMultiplayer]], [[hasInterface]], [[local]]|SEEALSO=


}}
}}
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<dd class="notedate">Posted on April 8, 2011
<dd class="notedate">Posted on April 8, 2011
<dt class="note">'''[[User:Igneous01|Igneous01]]'''
<dt class="note">'''[[User:Igneous01|Igneous01]]'''
<dd class="note">You can use isServer inside the condition of a trigger to have the trigger activate only for the server. All other conditions for the trigger will be checked across all machines, but it will only activate the trigger created on the server. For example: <code>this && isServer</code>
<dd class="note">You can use isServer inside the condition of a trigger to have the trigger activate only for the server. All other conditions for the trigger will be checked across all machines, but it will only activate the trigger created on the server. For example: <code>this && [[isServer]]</code>


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[[Category:Scripting Commands|ISSERVER]]
[[Category:Scripting Commands|ISSERVER]]
[[Category:Scripting Commands ArmA|ISSERVER]]
[[Category:Scripting Commands ArmA|ISSERVER]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Multiplayer|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Multiplayer|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_System_Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_System_Commands|{{uc:{{PAGENAME}}}}]]
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<!-- CONTINUE Notes -->
<dl class="command_description">
<dl class="command_description">
<dd class="notedate">Posted on November 28, 2014 - 18:40 (UTC)</dd>
<dd class="notedate">Posted on December 21, 2014 - 14:51 (UTC)</dd>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dd class="note">
<dd class="note">
You can use isServer inside the condition of a trigger to have the trigger activate only for the server. All other conditions for the trigger will be checked across all machines, but it will only activate the trigger created on the server, for example:<br>
<code>[[if]] ([[isDedicated]]) [[then]] {
<code>this && [[isServer]]</code>
//run on dedicated server only
};
 
[[if]] ([[isServer]]) [[then]] {
//run on dedicated server or player host
};
 
[[if]] ([[hasInterface]]) [[then]] {
//run on all player clients incl. player host
};
 
[[if]] (![[isDedicated]]) [[then]] {
//run on all player clients incl. player host and headless clients
};
 
[[if]] (![[isServer]]) [[then]] {
//run on all player clients incl. headless clients but not player host
};
 
[[if]] (![[hasInterface]]) [[then]] {
//run on headless clients and dedicated server
};
 
[[if]] (![[hasInterface]] && ![[isDedicated]]) [[then]] {
//run on headless clients only
};</code>
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->
<!-- DISCONTINUE Notes -->

Revision as of 15:41, 7 April 2019

-wrong parameter ("Arma") defined!-1.06
Hover & click on the images for description

Description

Description:
Returns true if the machine (executing the command) is the server in a multiplayer game or is running single player. isServer will return true for both, dedicated server and player hosted. Dedicated server could be detected with isDedicated command. Hosted by player server can be detected by presense of UI: isServer && hasInterface
Groups:
Uncategorised

Syntax

Syntax:
isServer
Return Value:
Boolean

Examples

Example 1:
if (!isServer) exitWith {};

Additional Information

See also:
isDedicatedisMultiplayerhasInterfacelocal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on April 8, 2011
Igneous01
You can use isServer inside the condition of a trigger to have the trigger activate only for the server. All other conditions for the trigger will be checked across all machines, but it will only activate the trigger created on the server. For example: this && isServer

Bottom Section

Posted on December 21, 2014 - 14:51 (UTC)
Killzone Kid
if (isDedicated) then { //run on dedicated server only }; if (isServer) then { //run on dedicated server or player host }; if (hasInterface) then { //run on all player clients incl. player host }; if (!isDedicated) then { //run on all player clients incl. player host and headless clients }; if (!isServer) then { //run on all player clients incl. headless clients but not player host }; if (!hasInterface) then { //run on headless clients and dedicated server }; if (!hasInterface && !isDedicated) then { //run on headless clients only };