isTurnedOut: Difference between revisions

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{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 1.42
|1.42


|gr1= Object Manipulation
|gr1= Object Manipulation


| Returns [[true]] if given unit is turned out, otherwise [[false]]. The output changes to [[true]] after unit finished turning out, however will change to [[false]] almost immediately after unit is ordered to turn in.
|descr= Returns [[true]] if given unit is turned out, otherwise [[false]]. The output changes to [[true]] after unit finished turning out, however will change to [[false]] almost immediately after unit is ordered to turn in.


|s1= '''isTurnedOut''' unit
|s1= [[isTurnedOut]] unit


|p1= unit: [[Object]] - unit on turn(in/out) enabled turret
|p1= unit: [[Object]] - unit on turn(in/out) enabled turret
|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <code>_commanderOut = [[isTurnedOut]] (tank [[turretUnit]] [0,0]);</code>
|x1= <sqf>_commanderOut = isTurnedOut (tank turretUnit [0,0]);</sqf>


|seealso= [[moveOut]], [[moveInDriver]], [[turretUnit]]
|seealso= [[moveOut]] [[moveInDriver]] [[turretUnit]]
}}
}}

Latest revision as of 11:23, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns true if given unit is turned out, otherwise false. The output changes to true after unit finished turning out, however will change to false almost immediately after unit is ordered to turn in.
Groups:
Object Manipulation

Syntax

Syntax:
isTurnedOut unit
Parameters:
unit: Object - unit on turn(in/out) enabled turret
Return Value:
Boolean

Examples

Example 1:
_commanderOut = isTurnedOut (tank turretUnit [0,0]);

Additional Information

See also:
moveOut moveInDriver turretUnit

Notes

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