isUIContext: Difference between revisions

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(Convert note to examples)
m (Changed Eventhandler to match with description)
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|x1= <code>[[if]] ([[isUIContext]]) [[then]] {[[hint]] "UI control event"};</code>|= EXAMPLE1
|x1= <code>[[if]] ([[isUIContext]]) [[then]] {[[hint]] "UI control event"};</code>|= EXAMPLE1
|x2= <code>_button [[ctrlSetEventHandler]] ['ButtonClick',"[[call]] {[[diag_log]] [[isUIContext]]}"]; // Outputs true</code>|= EXAMPLE2
|x2= <code>_button [[ctrlSetEventHandler]] ['ButtonDown',"[[call]] {[[diag_log]] [[isUIContext]]}"]; // Outputs true</code>|= EXAMPLE2
|x3= <code>_button [[ctrlSetEventHandler]] ['ButtonClick',"[] [[spawn]] {[[diag_log]] [[isUIContext]]}"]; // Outputs false</code>|= EXAMPLE3
|x3= <code>_button [[ctrlSetEventHandler]] ['ButtonDown',"[] [[spawn]] {[[diag_log]] [[isUIContext]]}"]; // Outputs false</code>|= EXAMPLE3
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Revision as of 19:13, 11 January 2018

Hover & click on the images for description

Description

Description:
Returns true if the script originated from some UI control event, for example from "onButtonDown" EH. Exists within parent scope and immediate child scopes.
Groups:
Uncategorised

Syntax

Syntax:
isUIContext
Return Value:
Boolean

Examples

Example 1:
if (isUIContext) then {hint "UI control event"};
Example 2:
_button ctrlSetEventHandler ['ButtonDown',"call {diag_log isUIContext}"]; // Outputs true
Example 3:
_button ctrlSetEventHandler ['ButtonDown',"[] spawn {diag_log isUIContext}"]; // Outputs false

Additional Information

See also:
canSuspendisRemoteExecutedisRemoteExecutedJIP

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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