isWeaponDeployed: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " |r1=[[" to " |r1= [[")
m (Some wiki formatting)
Line 16: Line 16:
|r1= [[Boolean]]
|r1= [[Boolean]]


|descr= Returns true if weapon is currently deployed.
|s2= [[isWeaponDeployed]] [unit, onGround]


|s2= [[isWeaponDeployed]] [unit, onGround]       Since Arma 3 v2.06.147985
|s2since= arma3 2.06


|p21= unit: [[Object]]
|p21= unit: [[Object]]
|p22= onGround (Optional): [[Boolean]] - [[true]] to check if deployed on ground, [[false]] to check if deployed on object. Omitted - same as main syntax.
|p22= onGround (Optional): [[Boolean]] - [[true]] to check if deployed on ground, [[false]] to check if deployed on object. Omitted - same as main syntax.


Line 26: Line 27:


|x1= <code>_dep = [[isWeaponDeployed]] [[player]];</code>
|x1= <code>_dep = [[isWeaponDeployed]] [[player]];</code>
|x2= <code>_depOnObj = [[isWeaponDeployed]] <nowiki>[</nowiki>[[player]], [[false]]];</code>
|x2= <code>_depOnObj = [[isWeaponDeployed]] <nowiki>[</nowiki>[[player]], [[false]]];</code>


Line 31: Line 33:
}}
}}


<dl class="command_description">
{{Note
 
|user= AgentRev
<dt></dt>
|timestamp= 20150701164400
<dd class="notedate">Posted on July 1, 2015 - 16:44 (UTC)</dd>
|text= You can force a unit out of bipod or resting with:
<dt class="note">[[User:AgentRevolution|AgentRevolution]]</dt>
<dd class="note">
You can force a unit out of bipod or resting with:
<code>_unit [[playMove]] "";</code>
<code>_unit [[playMove]] "";</code>
</dd>
}}


<dt><dt>
{{Note
<dd class="notedate">Posted on March 4, 2017 - 03:58 (UTC)</dd>
|user= Beno 83au
<dt class="note">[[User:Beno 83au|Beno 83au]]</dt>
|timestamp= 20170304035800
<dd class="note">
|text= [[playMove]], as well as [[switchMove]], appears to not work when forcing a player out of being deployed. A more reliable method is:<code>_player [[setPos]] (_player [[modelToWorld]] [0,0,0]);</code>
playMove, as well as switchMove, appear to not work when forcing a player out of being deployed. A more reliable method is:<code>_player [[setPos]] (_player [[modelToWorld]] [0,0,0]);</code>
}}
</dd>
 
</dl>

Revision as of 13:55, 13 September 2021

Hover & click on the images for description

Description

Description:
Returns true if weapon is currently deployed.
Groups:
Weapons

Syntax

Syntax:
isWeaponDeployed unit
Parameters:
unit: Object
Return Value:
Boolean

Alternative Syntax

Syntax:
isWeaponDeployed [unit, onGround]
Parameters:
unit: Object
onGround (Optional): Boolean - true to check if deployed on ground, false to check if deployed on object. Omitted - same as main syntax.
Return Value:
Boolean

Examples

Example 1:
_dep = isWeaponDeployed player;
Example 2:
_depOnObj = isWeaponDeployed [player, false];

Additional Information

See also:
isWeaponRestedcanDeployWeapon

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
AgentRev - c
Posted on Jul 01, 2015 - 16:44 (UTC)
You can force a unit out of bipod or resting with: _unit playMove "";
Beno 83au - c
Posted on Mar 04, 2017 - 03:58 (UTC)
playMove, as well as switchMove, appears to not work when forcing a player out of being deployed. A more reliable method is:_player setPos (_player modelToWorld [0,0,0]);