isWeaponDeployed: Difference between revisions

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|user= Beno 83au
|user= Beno 83au
|timestamp= 20170304035800
|timestamp= 20170304035800
|text= [[playMove]], as well as [[switchMove]], appears to not work when forcing a player out of being deployed. A more reliable method is:<code>_player [[setPos]] (_player [[modelToWorld]] [0,0,0]);</code>
|text= [[playMove]], as well as [[switchMove]], appears to not work when forcing a player out of being deployed. A more reliable method is:
<code>_player [[setPos]] (_player [[modelToWorld]] [0,0,0]);</code>
}}
}}

Revision as of 22:51, 7 May 2022

Hover & click on the images for description

Description

Description:
Returns true if weapon is currently deployed.
Groups:
Weapons

Syntax

Syntax:
isWeaponDeployed unit
Parameters:
unit: Object
Return Value:
Boolean

Alternative Syntax

Syntax:
isWeaponDeployed [unit, onGround]
Parameters:
unit: Object
onGround (Optional): Boolean - true to check if deployed on ground, false to check if deployed on object. Omitted - same as main syntax.
Return Value:
Boolean

Examples

Example 1:
_dep = isWeaponDeployed player;
Example 2:
_depOnObj = isWeaponDeployed [player, false];

Additional Information

See also:
isWeaponRested canDeployWeapon

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
AgentRev - c
Posted on Jul 01, 2015 - 16:44 (UTC)
You can force a unit out of bipod or resting with: _unit playMove "";
Beno 83au - c
Posted on Mar 04, 2017 - 03:58 (UTC)
playMove, as well as switchMove, appears to not work when forcing a player out of being deployed. A more reliable method is: _player setPos (_player modelToWorld [0,0,0]);