isWeaponRested: Difference between revisions

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| Returns true if weapon is currently rested. |= Description
| Returns true if weapon is currently rested. |DESCRIPTION=
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| [[isWeaponRested]] unit|= Syntax
| [[isWeaponRested]] unit|SYNTAX=


|p1= unit: [[Object]] |= Parameter 1
|p1= unit: [[Object]] |PARAMETER1=


| [[Boolean]] |= Return value
| [[Boolean]] |RETURNVALUE=
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|x1= <code>_rest = [[isWeaponRested]] [[player]]; </code> |= Example 1
|x1= <code>_rest = [[isWeaponRested]] [[player]]; </code> |EXAMPLE1=


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| [[isWeaponDeployed]] |= See also
| [[isWeaponDeployed]] |SEEALSO=


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Revision as of 15:42, 7 April 2019


Hover & click on the images for description

Description

Description:
Returns true if weapon is currently rested.
Groups:
Uncategorised

Syntax

Syntax:
isWeaponRested unit
Parameters:
unit: Object
Return Value:
Boolean

Examples

Example 1:
_rest = isWeaponRested player;

Additional Information

See also:
isWeaponDeployed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on July 1, 2015 - 16:44 (UTC)
AgentRevolution
You can force a unit out of bipod or resting with: _unit playMove "";
Posted on July 12, 2015 - 11:00 (UTC)
Killzone Kid
As of 1.49 isWeaponRested player is the only current use of this command. You cannot detect remote player and you cannot detect local unit that is not a player. Might as well be a nullar command without argument.