joinAsSilent: Difference between revisions

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m (add command groups; see also join)
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| |= SEEALSO  
| [[join]], [[joinAs]], [[joinSilent]] |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  
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[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Groups|{{uc:{{PAGENAME}}}}]]

Revision as of 02:59, 19 February 2014

Hover & click on the images for description

Description

Description:
Joins the unit to the given group, if position id is available, this one is used. Avoid any radio communication related to joining.
Groups:
Uncategorised

Syntax

Syntax:
unit joinAsSilent [group, id]
Parameters:
unit: Object
[group, id]: Array
group: Group
id: Number
Return Value:
Nothing

Examples

Example 1:
player joinAsSilent [_group, 4]

Additional Information

See also:
joinjoinAsjoinSilent

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

I haven't done a thorough test but this function doesn't seem to work for Civilians, use joinSilent instead.

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