landAt: Difference between revisions

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m (local args, global effect)
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| arma |= Game name
| arma |= Game name
|1.08|= Game version
|1.08|= Game version
|arg= local|= Arguments in MP
|eff= global|= Effects in MP
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Revision as of 04:03, 8 July 2015

-wrong parameter ("Arma") defined!-1.08
Hover & click on the images for description

Description

Description:
Order an AI airplane to land at a given airport. ID is the number to identify which airport on the island you want.
Groups:
Uncategorised

Syntax

Syntax:
plane landAt id
Parameters:
plane: Object
id: Number
Return Value:
Nothing

Examples

Example 1:
_plane1 landAt 1

Additional Information

See also:
land

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

l_S3N7RY_l 17:10, 23 February 2014 (AEDT) ARMA 3: Altis:
  • 0 = Airbase
  • 1 = AAC Airfield
  • 2 = Krya Nera Airstrip
  • 3 = Selakeno Airfield
  • 4 = Molos Airfield
  • 5 = Almyra Salt Lake Airstrip
tom_48_97 17:56, 21 September 2010 (CEST) ARMA 2 OA: Takistan:
  • 0 = Airport NorthWest
  • 1 = Airport SouthEast
Planes approach all airports from South West ARMA 2: Utes:
  • 0 = There is only one airport
Chernarus:
  • 0 = Airport NorthWest close to Grishno
  • 1 = Airport NorthEast close to Kranostav
  • 2 = Airport SouthWest close to Balota
  • 3 = Nearest Airport
Planes approach all airports from South East ARMA: Sahrani:
  • 0: - Paraiso
  • 1: - Rahmadi
  • 2: - Pita
  • 3: - Antigua

Bottom Section

Posted on November 8, 2014 - 22:59 (UTC)
Tankbuster
In Arma 3 (1.34) landAt only works for fixed-wing aircraft. Rotary-wing craft ignore this command.