lifeState: Difference between revisions

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*"DEAD"
*"DEAD"
*"DEAD-RESPAWN"
*"DEAD-RESPAWN"
*""DEAD-SWITCHING""
*"DEAD-SWITCHING"
*""ASLEEP"" (''pre-Arma 3'')
*"ASLEEP" (''pre-Arma 3'')
*"UNCONSCIOUS"
*"UNCONSCIOUS"
*""INJURED"" (''Arma 3 only'')
*"INJURED" (''Arma 3 only'')


Since Arma 3 "ASLEEP" is removed and "INJURED" is added. [[lifeState]] seems to change to "INJURED" when [[damage]] unit <nowiki>>=</nowiki> 0.1. 0.1 seems to be the value defined in config under "InjuredTreshold" |= Description
Since Arma 3 "ASLEEP" is removed and "INJURED" is added. [[lifeState]] seems to change to "INJURED" when [[damage]] unit <nowiki>>=</nowiki> 0.1. 0.1 seems to be the value defined in config under "InjuredTreshold" |= Description

Revision as of 21:03, 12 November 2015

Hover & click on the images for description

Description

Description:
Returns the life state of the given unit. Can be one of:
  • "ALIVE"
  • "DEAD"
  • "DEAD-RESPAWN"
  • "DEAD-SWITCHING"
  • "ASLEEP" (pre-Arma 3)
  • "UNCONSCIOUS"
  • "INJURED" (Arma 3 only)
Since Arma 3 "ASLEEP" is removed and "INJURED" is added. lifeState seems to change to "INJURED" when damage unit >= 0.1. 0.1 seems to be the value defined in config under "InjuredTreshold"
Groups:
Uncategorised

Syntax

Syntax:
lifeState unit
Parameters:
unit: Object
Return Value:
String

Examples

Example 1:
_ls = lifeState loon;

Additional Information

See also:
setUnconscious

Notes

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Only post proven facts here! Add Note

Notes

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