lifeState: Difference between revisions

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m (template:command argument fix)
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| '''lifeState''' unit |= Syntax
| '''lifeState''' unit |= Syntax


|p1= unit: [[Object]] |= PARAMETER1
|p1= unit: [[Object]] |PARAMETER1=  


|p2= |= PARAMETER2
|p2= |PARAMETER2=  


|p3= |= PARAMETER3
|p3= |PARAMETER3=  


| [[String]] |= RETURNVALUE
| [[String]] |RETURNVALUE=  




|x1= <code>_ls = [[lifeState]] loon;</code> |= EXAMPLE1
|x1= <code>_ls = [[lifeState]] loon;</code> |EXAMPLE1=  


____________________________________________________________________________________________
____________________________________________________________________________________________


| [[setUnconscious]] |= SEEALSO
| [[setUnconscious]] |SEEALSO=  


|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
____________________________________________________________________________________________
____________________________________________________________________________________________
}}
}}

Revision as of 11:34, 7 April 2019

Hover & click on the images for description

Description

Description:
Returns the life state of the given unit. Can be one of:

(Pre-Arma 3)
  • "ALIVE"
  • "DEAD"
  • "DEAD-RESPAWN"
  • "DEAD-SWITCHING"
  • "ASLEEP"
  • "UNCONSCIOUS"

(Arma 3)
  • "HEALTHY"
  • "DEAD"
  • "DEAD-RESPAWN"
  • "DEAD-SWITCHING"
  • "INCAPACITATED"
  • "INJURED"

In Arma 3 lifeState seems to change to "INJURED" when damage aliveUnit >= 0.1 (0.1 seems to be the value defined in config under "InjuredTreshold").
Groups:
Uncategorised

Syntax

Syntax:
lifeState unit
Parameters:
unit: Object
Return Value:
String

Examples

Example 1:
_ls = lifeState loon;

Additional Information

See also:
setUnconscious

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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