lifeState: Difference between revisions

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|x1= <pre>_ls = lifeState loon;</pre> |= EXAMPLE1  
|x1= <code>_ls = [[lifeState]] loon;</code> |= EXAMPLE1  


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Revision as of 21:46, 12 November 2015

Hover & click on the images for description

Description

Description:
Returns the life state of the given unit. Can be one of:

(Pre-Arma 3)
  • "ALIVE"
  • "DEAD"
  • "DEAD-RESPAWN"
  • "DEAD-SWITCHING"
  • "ASLEEP"
  • "UNCONSCIOUS"

(Arma 3)
  • "HEALTHY"
  • "DEAD"
  • "DEAD-RESPAWN"
  • "DEAD-SWITCHING"
  • "INCAPACITATED"
  • "INJURED"

In Arma 3 lifeState seems to change to "INJURED" when damage aliveUnit >= 0.1 (0.1 seems to be the value defined in config under "InjuredTreshold").
Groups:
Uncategorised

Syntax

Syntax:
lifeState unit
Parameters:
unit: Object
Return Value:
String

Examples

Example 1:
_ls = lifeState loon;

Additional Information

See also:
setUnconscious

Notes

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Notes

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