lineIntersects: Difference between revisions

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(Clarified ignored objects.)
(Fixed example.)
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|x1= <pre>lineIntersects [getPosASL player, getPosASL chopper, nearestObjects [player, ["all"], 200], []]</pre> |= Example 1
|x1= <pre>lineIntersects [getPosASL player, getPosASL chopper, player, chopper]</pre> |= Example 1
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Revision as of 23:17, 7 June 2012

Hover & click on the images for description

Description

Description:
Checks for object intersection with a virtual line between two positions. Returns true if intersects with an object.
Groups:
Uncategorised

Syntax

Syntax:
lineIntersects [begPos, endPos, withObj, ignoreObj]
Parameters:
begPos: PositionASL
endPos: PositionASL
objIgnore1: Object object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object.
objIgnore2: Object another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent interesection inside of it being reported
Return Value:
Boolean - true if intersection

Examples

Example 1:
lineIntersects [getPosASL player, getPosASL chopper, player, chopper]

Additional Information

See also:
terrainIntersectlineIntersectsWith

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes

Posted on may 31, 2012 - 10:46 (CEST)
Lou Montana
Please note the difference :
  • terrainIntersect
  • lineIntersects
  • lineIntersectsWith

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