loadIdentity: Difference between revisions

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m (Text replacement - "- True" to "- true")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
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|x1= <code>_ok = [[player]] '''loadIdentity''' "playerIdentity"</code>
|x1= <code>_ok = [[player]] '''loadIdentity''' "playerIdentity"</code>


|seealso= [[saveIdentity]], [[lockIdentity]], [[setIdentity]]
|seealso= [[saveIdentity]] [[lockIdentity]], [[setIdentity]]
}}
}}

Revision as of 17:42, 20 January 2022

Hover & click on the images for description

Description

Description:
Loads person's identity from Objects.sav file in campaign directory (from entry name).
Multiplayer:
This command does not work in Multiplayer.
Groups:
Unit Identity

Syntax

Syntax:
unit loadIdentity name
Parameters:
unit: Object
name: String
Return Value:
Boolean - true if successfull, otherwise false

Examples

Example 1:
_ok = player loadIdentity "playerIdentity"

Additional Information

See also:
saveIdentity lockIdentitysetIdentity

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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