loadIdentity: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
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|r1= [[Boolean]] - [[true]] if successfull, otherwise [[false]]
|r1= [[Boolean]] - [[true]] if successfull, otherwise [[false]]


|x1= <code>_ok = [[player]] '''loadIdentity''' "playerIdentity"</code>
|x1= <code>_ok = player '''loadIdentity''' "playerIdentity"</code>


|seealso= [[saveIdentity]] [[lockIdentity]] [[setIdentity]]
|seealso= [[saveIdentity]] [[lockIdentity]] [[setIdentity]]
}}
}}

Revision as of 12:10, 12 May 2022

Hover & click on the images for description

Description

Description:
Loads person's identity from Objects.sav file in campaign directory (from entry name).
Multiplayer:
This command does not work in Multiplayer.
Groups:
Unit Identity

Syntax

Syntax:
unit loadIdentity name
Parameters:
unit: Object
name: String
Return Value:
Boolean - true if successfull, otherwise false

Examples

Example 1:
_ok = player loadIdentity "playerIdentity"

Additional Information

See also:
saveIdentity lockIdentity setIdentity

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note