loadIdentity: Difference between revisions

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m (Text replacement - "\|x([0-9])= <sqf>([^\/: ]+)([^;])<\/sqf>" to "|x$1= <sqf>$2$3;</sqf>")
 
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{{Command|Comments=
{{RV|type=command


| ofpr |Game name=
|game1= ofp
|version1= 1.75


|1.75|Game version=
|game2= ofpe
|version2= 1.00


|gr1= Unit Identity |GROUP1=
|game3= arma1
|version3= 1.00


| Loads person's identity from [[Objects.sav]] file in campaign directory (from entry name). |DESCRIPTION=
|game4= arma2
|version4= 1.00


| person '''loadIdentity''' name |SYNTAX=
|game5= arma2oa
|version5= 1.50


|p1= person: [[Object]] |PARAMETER1=
|game6= tkoh
|version6= 1.00


|p2= name: [[String]] |PARAMETER2=
|game7= arma3
|version7= 0.50


| [[Boolean]] |RETURNVALUE=
|gr1= Unit Identity


|mp= This command doesn't work in Multiplayer
|descr= Loads person's identity from [[Objects.sav]] file in campaign directory (from entry name).
 
|x1= <code>_ok <nowiki>=</nowiki> [[player]] '''loadIdentity''' "playerIdentity"</code> |EXAMPLE1=


| [[saveIdentity]], [[lockIdentity]], [[setIdentity]]  |SEEALSO=
|mp= This command does not work in Multiplayer.


|s1= unit [[loadIdentity]]  name
|p1= unit: [[Object]]
|p2= name: [[String]]
|r1= [[Boolean]] - [[true]] if successfull, otherwise [[false]]
|x1= <sqf>_ok = player loadIdentity "playerIdentity";</sqf>
|seealso= [[saveIdentity]] [[lockIdentity]] [[setIdentity]]
}}
}}
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|LOADIDENTITY]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|LOADIDENTITY]]
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 23:42, 28 June 2022

Hover & click on the images for description

Description

Description:
Loads person's identity from Objects.sav file in campaign directory (from entry name).
Multiplayer:
This command does not work in Multiplayer.
Groups:
Unit Identity

Syntax

Syntax:
unit loadIdentity name
Parameters:
unit: Object
name: String
Return Value:
Boolean - true if successfull, otherwise false

Examples

Example 1:
_ok = player loadIdentity "playerIdentity";

Additional Information

See also:
saveIdentity lockIdentity setIdentity

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note