loadIdentity: Difference between revisions

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m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ")
m (Text replacement - "\|x([0-9])= <sqf>([^\/: ]+)([^;])<\/sqf>" to "|x$1= <sqf>$2$3;</sqf>")
 
(8 intermediate revisions by the same user not shown)
Line 28: Line 28:
|mp= This command does not work in Multiplayer.
|mp= This command does not work in Multiplayer.


|s1= unit '''loadIdentity''' name
|s1= unit [[loadIdentity]]  name


|p1= unit: [[Object]]
|p1= unit: [[Object]]
Line 34: Line 34:
|p2= name: [[String]]
|p2= name: [[String]]


|r1= [[Boolean]] - [[true|True]] if successfull, otherwise [[false]]
|r1= [[Boolean]] - [[true]] if successfull, otherwise [[false]]
 
|x1= <code>_ok = [[player]] '''loadIdentity''' "playerIdentity"</code>


|seealso= [[saveIdentity]], [[lockIdentity]], [[setIdentity]]
|x1= <sqf>_ok = player loadIdentity "playerIdentity";</sqf>
 
|seealso= [[saveIdentity]] [[lockIdentity]] [[setIdentity]]
}}
}}

Latest revision as of 23:42, 28 June 2022

Hover & click on the images for description

Description

Description:
Loads person's identity from Objects.sav file in campaign directory (from entry name).
Multiplayer:
This command does not work in Multiplayer.
Groups:
Unit Identity

Syntax

Syntax:
unit loadIdentity name
Parameters:
unit: Object
name: String
Return Value:
Boolean - true if successfull, otherwise false

Examples

Example 1:
_ok = player loadIdentity "playerIdentity";

Additional Information

See also:
saveIdentity lockIdentity setIdentity

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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