loadIdentity

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Revision as of 12:05, 27 March 2021 by R3vo (talk | contribs) (Text replacement - "|s1= person" to "|s1= unit")
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Description

Description:
Loads person's identity from Objects.sav file in campaign directory (from entry name).
Multiplayer:
This command does not work in Multiplayer.
Groups:
Unit Identity

Syntax

Syntax:
unit loadIdentity name
Parameters:
person: Object
name: String
Return Value:
Boolean - True if successfull, otherwise false

Examples

Example 1:
_ok = player loadIdentity "playerIdentity"

Additional Information

See also:
saveIdentitylockIdentitysetIdentity

Notes

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